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Narrative    level    systems

I have worked over the past 7 years in and outside of a school setting on games with a focus on systems design, narrative development, and leveraging level design to integrate both in a comprehensive way. In service of that, I have worked in a variety of engines with a focus on Unreal Engine 4 to develop my skills in digital game production, as well as working on physical games utilizing cards and tabletop rulesets.

I value narrative heavily in my work on games, and as such I have strengthened both my technical and creative writing skills so I can write deep developed characters and engaging plots as well as concise and descriptive documentation for the production process.

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